Finalmente ya hay noticias frescas, actualizadas y casi definitivas de la próxima expansión de StarCraft 2: Hearth of the Swarm. Todas estas noticias vienen de la mano del torneo MLG en Anaheim, Estados Unidos. Donde se esta realizando torneos de League of Legends, StarCraft 2 y mas en ambito nacional/internacional.
Sin liarme mas, os paso a mostrar 2 vídeos que están dando vueltas por la red y que acaban de ver la luz. En uno se muestra las nuevas unidades actualizadas y casi definitivas de esta expansión y en otro una partida oficial (Battle report) de Protoss vs Zerg con todas las nuevas unidades.
Unidades actualizadas:
Battle Report - Protoss vs Zerg
Battle Report - Terran vs Zerg (Actualizado 09/06/12)
Además para todos los afortunados que acudan al evento tendrán 200 ordenadores para probar la expansión ellos mismos y se sortearan 250 betas para aquellos que hayan realizado reviews o hayan probado la nueva interfaz de Battle.net 1.5 Arcade.
Actualizo para agregar 3 vídeos explicativos de los cambios de cada raza probado por un gamer en la MLG.
Vídeo explicativo Terran:
Video explicativo Protoss:
Vídeo explicativo Zerg:
Para finalizar os pongo las notas de esta expansión para que veáis los cambios que han realizado:
Terran
Widow Mine:
Spider mines except they have a timer on them and attach to units (you could probably pull them out of your control group to not get owned) Link
Widow Mine (temp art is a spider mine). Leaps up and grabs ground or air targets. Timer (10 seconds currently). AoE dmg. Link
Widow Mines trying to break up death balls. Link
If the unit dies (you kill your own unit). It doesn't do AoE to units around it. Removed bombs from Reaper - added regen out of combat. Link
Attack, retreat, reheal, go attack again.Link
Unsure which unit has widow mines - will ask. Link
Widow mines attack air or ground. Link
Battle Hellion:
Battle Hellion discussion: Late game terran vunerable to charged zealots - this is basic answer. Substantially worse vs banelings. Link
Warhound:
Good as part of a larger army comp late game. Showing Warhound now - 2 weapons: cannon +dmg vs mech and missles - autocast (if you want) Link
Missles autocast vs mech units. Shoots closest mechanical target - to break up the monotony of TvT Link
Gives factory option against protoss. Link
Protoss
Mothership Core:
Showing video of multiplayer update. Changing Mothership to "Mothership Core". Tempest attacks air and ground. Link
Mothership Core - build mothership core from nexus, has to remain attached to nexus. Can tele to any nexus you have. Purify ability makes it into a powerful photon cannon. Can upgrade it to Mothership later. Can mass recall. This is early game unit. Link1 Link2
Oracle:
Oracle has cloaking ability. Link
similar to motherships cloaking ability. Has to stay stationary while casting it it looks like. Link
Zerg
Viper:
"Blinding cloud" on viper. Looks like dark swarm from BW. Link
Video showing baneling/line viper vs marine tank. Viper pulls tanks towards them while banelings run in at marines avoiding splash. Link
Viper can drain live off a building to regen energy. Link
Your own buildings. Link
Ultralisk:
Ultralisk charge (same as we saw last year).
Hydralisk:
Hydra speed upgrade at hive tech. Has had the biggest impact on gameplay they've seen Link
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